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» Persons, animals, and identity
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IWEC
2008
15 years 7 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
AAAI
2000
15 years 7 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
CGF
2008
177views more  CGF 2008»
15 years 6 months ago
Expressive Facial Gestures From Motion Capture Data
Human facial gestures often exhibit such natural stochastic variations as how often the eyes blink, how often the eyebrows and the nose twitch, and how the head moves while speaki...
Eunjung Ju, Jehee Lee
CIKM
2008
Springer
15 years 8 months ago
SoRec: social recommendation using probabilistic matrix factorization
Data sparsity, scalability and prediction quality have been recognized as the three most crucial challenges that every collaborative filtering algorithm or recommender system conf...
Hao Ma, Haixuan Yang, Michael R. Lyu, Irwin King
IHI
2012
353views Healthcare» more  IHI 2012»
14 years 1 months ago
Enhancing accountability of electronic health record usage via patient-centric monitoring
Electronic Health Record (EHR) and Personal Health Record (PHR) systems could allow patients to better manage their health information and share it to enhance the quality and effi...
Daisuke Mashima, Mustaque Ahamad