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ECR
2010
129views more  ECR 2010»
15 years 6 months ago
The design of a reliable reputation system
Next generation Web 2.0 communities and distributed P2P systems rely on the cooperation of diverse user populations spread across numerous administrative and security domains. Zero...
Gayatri Swamynathan, Kevin C. Almeroth, Ben Y. Zha...
SOICT
2010
15 years 25 days ago
Constraint-based local search for solving non-simple paths problems on graphs: application to the routing for network covering p
Routing problems have been considered as central problems in the fields of transportation, distribution and logistics. LS(Graph) is a generic framework allowing to model and solve...
Pham Quang Dung, Phan-Thuan Do, Yves Deville, Tuon...
MSWIM
2005
ACM
15 years 11 months ago
Getting urban pedestrian flow from simple observation: realistic mobility generation in wireless network simulation
In order for precise evaluation of MANET applications, more realistic mobility models are needed in wireless network simulations. In this paper, we focus on the behavior of pedest...
Kumiko Maeda, Kazuki Sato, Kazuki Konishi, Akiko Y...
ACMACE
2007
ACM
15 years 10 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...