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» Persons, animals, and identity
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VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 10 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
CA
2002
IEEE
15 years 11 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 11 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
MMMACNS
2005
Springer
15 years 11 months ago
Unique User-Generated Digital Pseudonyms
Abstract. This paper presents a method to generate unique and nevertheless highly random pseudonyms in a distributed environment. More precisely, each user can now generate his pse...
Peter Schartner, Martin Schaffer
TSD
2005
Springer
15 years 11 months ago
The Role of Speech in Multimodal Human-Computer Interaction
Abstract. Natural audio-visual interface between human user and machine requires understanding of user’s audio-visual commands. This does not necessarily require full speech and ...
Hynek Hermansky, Petr Fousek, Mikko Lehtonen