Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
Abstract. This paper presents a method to generate unique and nevertheless highly random pseudonyms in a distributed environment. More precisely, each user can now generate his pse...
Abstract. Natural audio-visual interface between human user and machine requires understanding of user’s audio-visual commands. This does not necessarily require full speech and ...