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NETGAMES
2006
ACM
15 years 12 months ago
Post-game estimation of game client RTT and hop count distributions
In first person shooter (FPS) games the round trip time (RTT) (delay, or ‘lag’) between a client and server is an important criterion for players when deciding which server to ...
Grenville J. Armitage, Carl Javier, Sebastian Zand...
PODC
2006
ACM
15 years 12 months ago
Optimal-stretch name-independent compact routing in doubling metrics
We consider the problem of name-independent routing in doubling metrics. A doubling metric is a metric space whose doubling dimension is a constant, where the doubling dimension o...
Goran Konjevod, Andréa W. Richa, Donglin Xi...
PODC
2006
ACM
15 years 12 months ago
Computing separable functions via gossip
Motivated by applications to sensor, peer-to-peer, and adhoc networks, we study the problem of computing functions of values at the nodes in a network in a totally distributed man...
Damon Mosk-Aoyama, Devavrat Shah
SAC
2006
ACM
15 years 12 months ago
Proactive resilience through architectural hybridization
In a recent work, we have shown that it is not possible to dependably build any type of distributed f fault or intrusiontolerant system under the asynchronous model. This result f...
Paulo Sousa, Nuno Ferreira Neves, Paulo Verí...
SACMAT
2006
ACM
15 years 12 months ago
The secondary and approximate authorization model and its application to Bell-LaPadula policies
We introduce the concept, model, and policy-specific algorithms for inferring new access control decisions from previous ones. Our secondary and approximate authorization model (...
Jason Crampton, Wing Leung, Konstantin Beznosov