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ISSTA
2006
ACM
16 years 19 days ago
Architecture-based testing using goals and plans
This paper presents a specification-based testing approach that compares software specifications defined at different f abstraction, e.g. architecture and implementation, agai...
Kristina Winbladh, Thomas A. Alspaugh, Hadar Ziv, ...
MM
2006
ACM
151views Multimedia» more  MM 2006»
16 years 19 days ago
Choreographic buttons: promoting social interaction through human movement and clear affordances
We used human movement as the basis for designing a collaborative aesthetic design environment. Our intention was to promote social interaction and creative expression. We employe...
Andrew Webb, Andruid Kerne, Eunyee Koh, Pranesh Jo...
NETGAMES
2006
ACM
16 years 19 days ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SIGECOM
2006
ACM
142views ECommerce» more  SIGECOM 2006»
16 years 19 days ago
Computing the optimal strategy to commit to
In multiagent systems, strategic settings are often analyzed under the assumption that the players choose their strategies simultaneously. However, this model is not always realis...
Vincent Conitzer, Tuomas Sandholm
VALUETOOLS
2006
ACM
167views Hardware» more  VALUETOOLS 2006»
16 years 19 days ago
Detailed cache simulation for detecting bottleneck, miss reason and optimization potentialities
Cache locality optimization is an efficient way for reducing the idle time of modern processors in waiting for needed data. This kind of optimization can be achieved either on the...
Jie Tao, Wolfgang Karl