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NETGAMES
2006
ACM
16 years 17 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
ACMACE
2009
ACM
15 years 11 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
ICANN
1997
Springer
15 years 10 months ago
Local Subspace Classifier
Subsystems for on-line recognition of handwriting are needed in personal digital assistants (PDAs) and other portable handheld devices. We have developed a recognition system whic...
Jorma Laaksonen
PERCOM
2010
ACM
15 years 8 months ago
Collaborative real-time speaker identification for wearable systems
We present an unsupervised speaker identification system for personal annotations of conversations and meetings. The system dynamically learns new speakers and recognizes already k...
Mirco Rossi, Oliver Amft, Martin Kusserow, Gerhard...
SCANGIS
2003
15 years 8 months ago
Mobile E-Commerce and Location-Based Services: Technology and Requirements
Advances in Internet and network technology and the rapidly growing number of mobile personal devices result in the fast growth of Mobile E-Commerce, M-Commerce. In this paper we v...
Aphrodite Tsalgatidou, Jari Veijalainen, Jouni Mar...