In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
The article proposes a simple, scalable and robust scheme for the distribution of revocation information in mobile ad hoc networks (MANETs). The scheme is intended for ad hoc netwo...
Wireless sensor network has emerged as a new information and data gathering paradigm based on the collaborative efforts of a large number of autonomous sensing devices. With small...
Sheikh Iqbal Ahamed, Donghyun Kim, Chowdhury Shari...
Peer-to-peer file-sharing networks are currently receiving much attention as a means of sharing and distributing information. However, as recent experience shows, the anonymous, o...
Sepandar D. Kamvar, Mario T. Schlosser, Hector Gar...