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MHCI
2005
Springer
16 years 15 hour ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
ACMSE
2004
ACM
15 years 12 months ago
Trustworthiness in e-commerce
Usability has often been sold as the silver bullet for solving the problems of unprofitable online stores. Although better usability will generally improve these sites and their p...
Patricia Lanford, Roland Hübscher
ERLANG
2004
ACM
15 years 12 months ago
Structured programming using processes
Structured Programming techniques are applied to a personal accounting software application implemented in erlang as a demonstration of the utility of processes as design construc...
Jay Nelson
CHI
2010
ACM
15 years 11 months ago
Moving beyond untagging: photo privacy in a tagged world
Photo tagging is a popular feature of many social network sites that allows users to annotate uploaded images with those who are in them, explicitly linking the photo to each pers...
Andrew Besmer, Heather Richter Lipford
LCTRTS
2000
Springer
15 years 10 months ago
Reordering Memory Bus Transactions for Reduced Power Consumption
Low energy consumption is becoming the primary design consideration for battery-operated and portable embedded systems, such as personal digital assistants, digital still and movi...
Bruce R. Childers, Tarun Nakra