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MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 12 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
ATAL
2008
Springer
15 years 8 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
MM
2010
ACM
141views Multimedia» more  MM 2010»
15 years 4 months ago
Automatic and manual processes in end-user multimedia authoring tools: where is the balance?
This thesis aims to analyze, model, and develop a framework for next-generation multimedia authoring tools targeted to end-users. In particular, I concentrate on the combination o...
Rodrigo Laiola Guimarães
CHI
2011
ACM
14 years 10 months ago
Active reading and its discontents: the situations, problems and ideas of readers
The increasing popularity of personal reading devices raises the question of how best to support so-called active reading, which involves acts like annotation, note taking, etc. P...
Craig S. Tashman, W. Keith Edwards
ECIS
2011
14 years 6 months ago
Adaptive persuasive messages in an e-commerce setting: the use of persuasion profiles
Technologies that are intentionally designed to change a person’s attitude or behaviors are emergent. Designers of these technologies frequently use implementations of influence...
Maurits Kaptein