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CHI
2004
ACM
16 years 6 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
DRM
2007
Springer
16 years 16 days ago
Slicing obfuscations: design, correctness, and evaluation
The goal of obfuscation is to transform a program, without affecting its functionality, such that some secret information within the program can be hidden for as long as possible...
Anirban Majumdar, Stephen Drape, Clark D. Thombors...
EMSOFT
2007
Springer
16 years 16 days ago
A dynamic scheduling approach to designing flexible safety-critical systems
The design of safety-critical systems has typically adopted static techniques to simplify error detection and fault tolerance. However, economic pressure to reduce costs is exposi...
Luís Almeida, Sebastian Fischmeister, Madhu...
CASES
2006
ACM
16 years 10 days ago
Automatic performance model construction for the fast software exploration of new hardware designs
Developing an optimizing compiler for a newly proposed architecture is extremely difficult when there is only a simulator of the machine available. Designing such a compiler requ...
John Cavazos, Christophe Dubach, Felix V. Agakov, ...
ISPD
2005
ACM
174views Hardware» more  ISPD 2005»
15 years 12 months ago
Fast and accurate rectilinear steiner minimal tree algorithm for VLSI design
In this paper, we present a very fast and accurate rectilinear Steiner minimal tree (RSMT)1 algorithm called FLUTE. The algorithm is an extension of the wirelength estimation appr...
Chris C. N. Chu, Yiu-Chung Wong