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DIGRA
2003
Springer
15 years 11 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
SBRN
1998
IEEE
15 years 10 months ago
Design of Radial Basis Function Network as Classifier in Face Recognition Using Eigenfaces
In this paper we investigate alternative designs of a Radial Basis Function Network acting as classifier in a face recognition system. Input to the RBF network is the projections ...
Carlos E. Thomaz, Raul Queiroz Feitosa, Alvaro Vei...
ACMACE
2008
ACM
15 years 8 months ago
Designing location-based mobile games with a purpose: collecting geospatial data with CityExplorer
The games with a purpose paradigm proposed by Luis von Ahn [9] is a new approach for game design where useful but boring tasks, like labeling a random image found in the web, are ...
Sebastian Matyas, Christian Matyas, Christoph Schl...
ICIP
2006
IEEE
16 years 8 months ago
Design of a Transmission Protocol for a CVE
Virtual reality is a useful tool to train individuals for various different situations or scenarios. A single person utilizing a virtual environment can greatly enhance their skil...
Fred Stakem, Ghassan Alregib, Biing-Hwang Juang, M...
CHI
2007
ACM
16 years 6 months ago
Password sharing: implications for security design based on social practice
Current systems for banking authentication require that customers not reveal their access codes, even to members of the family. A study of banking and security in Australia shows ...
Supriya Singh, Anuja Cabraal, Catherine Demostheno...