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GAMEON
2001
15 years 8 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
IVC
2000
104views more  IVC 2000»
15 years 6 months ago
Learning spatio-temporal patterns for predicting object behaviour
Rule-based systems employed to model complex object behaviours, do not necessarily provide a realistic portrayal of true behaviour. To capture the real characteristics in a specif...
Neil Sumpter, Andrew J. Bulpitt
KDD
2009
ACM
224views Data Mining» more  KDD 2009»
15 years 11 months ago
Issues in evaluation of stream learning algorithms
Learning from data streams is a research area of increasing importance. Nowadays, several stream learning algorithms have been developed. Most of them learn decision models that c...
João Gama, Raquel Sebastião, Pedro P...
ACE
2004
193views Education» more  ACE 2004»
15 years 8 months ago
Conversational KM - Student Driven Learning
A conversational method of teaching whereby the students engage each other as a key part of the learning experience achieves a higher percentage of high grades (and presumably bet...
Marilyn A. Wells, Phillip W. Brook
WAPCV
2007
Springer
16 years 1 months ago
Embodied Active Vision in Language Learning and Grounding
Abstract. Most cognitive studies of language acquisition in both natural systems and artificial systems have focused on the role of purely linguistic information as the central co...
Chen Yu