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DIGRA
2005
Springer
16 years 24 days ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
GFKL
2005
Springer
94views Data Mining» more  GFKL 2005»
16 years 23 days ago
Modeling Memory for Melodies
The aim of the presented study was to find structural descriptions of melodies that influence recognition memory for melodies. 24 melodies were played twice to 42 test persons. I...
Daniel Müllensiefen, Christian Hennig
GW
2005
Springer
120views Biometrics» more  GW 2005»
16 years 23 days ago
Recognition of Deictic Gestures for Wearable Computing
In modern society there is an increasing demand to access, record and manipulate large amounts of information. This has inspired a new approach to thinking about and designing pers...
Thomas B. Moeslund, Lau Nørgaard
IJCNLP
2005
Springer
16 years 23 days ago
Heuristic Methods for Reducing Errors of Geographic Named Entities Learned by Bootstrapping
Abstract. One of issues in the bootstrapping for named entity recognition is how to control annotation errors introduced at every iteration. In this paper, we present several heuri...
Seungwoo Lee, Gary Geunbae Lee
MHCI
2005
Springer
16 years 22 days ago
Survey of position location techniques in mobile systems
The growth of mobile technology has made recording of user’s location possible. The systems that intent to use location in order to register user’s movement and to use the gen...
Thanos Manesis, Nikolaos M. Avouris