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AIIDE
2009
15 years 8 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
AUTOMATICA
2010
218views more  AUTOMATICA 2010»
15 years 7 months ago
Gossip consensus algorithms via quantized communication
This paper considers the average consensus problem on a network of digital links, and proposes algorithms based on pairwise "gossip" communications and updates. Through ...
Ruggero Carli, Fabio Fagnani, Paolo Frasca, Sandro...
182
Voted
EOR
2008
112views more  EOR 2008»
15 years 7 months ago
DEA based auctions
We discuss the design of multi-dimensional tender and auction mechanisms that combine Data Envelopment Analysis (DEA) and auction theory. The mechanisms select an agent to perform...
Peter Bogetoft, Kurt Nielsen
LOGCOM
2010
88views more  LOGCOM 2010»
15 years 5 months ago
Tableaux for Public Announcement Logic
Public announcement logic extends multi-agent epistemic logic with dynamic operators to model the informational consequences of announcements to the entire group of agents. In thi...
Philippe Balbiani, Hans P. van Ditmarsch, Andreas ...
WSDM
2010
ACM
172views Data Mining» more  WSDM 2010»
16 years 4 months ago
Early Online Identification of Attention Gathering Items In Social Media
Activity in social media such as blogs, micro-blogs, social networks, etc is manifested via interaction that involves text, images, links and other information items. Naturally, s...
Michael Mathioudakis, Nick Koudas, Peter Marbach