We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
: This paper presents an agent-based system for building and operating agent-based context-aware services in public spaces, including museums. The system provides users with agents...
In this paper, the automatic customization of an agent-based medical system is approached by means of ontologies. The particular case of Home Care studied and developed in the EU K...