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AIIDE
2008
15 years 8 months ago
Learning to be a Bot: Reinforcement Learning in Shooter Games
This paper demonstrates the applicability of reinforcement learning for first person shooter bot artificial intelligence. Reinforcement learning is a machine learning technique wh...
Michelle McPartland, Marcus Gallagher
COOPIS
2003
IEEE
15 years 11 months ago
Profiling and Matchmaking Strategies in Support of Opportunistic Collaboration
With the recent advances in communications technologies and decentralization of work practices, there has been an increase in distributed, remote, computerized work environments. I...
Adriana Santarosa Vivacqua, Melfry Moreno, Jano Mo...
IAT
2009
IEEE
15 years 9 months ago
Bee Hive at Work: Story Tracking Case Study
—Information can change rapidly on the web. For example, news may hint some new story starts to develop. Many more news related to the original event begin to pour in the web. Im...
Pavol Návrat, Lucia Jastrzembska, Tomas Jel...
AAAI
2012
13 years 8 months ago
Fine-Grained Entity Recognition
Entity Recognition (ER) is a key component of relation extraction systems and many other natural-language processing applications. Unfortunately, most ER systems are restricted to...
Xiao Ling, Daniel S. Weld
IUI
2005
ACM
15 years 12 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...