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NETGAMES
2004
ACM
16 years 7 days ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
180
Voted
JNCA
2000
117views more  JNCA 2000»
15 years 6 months ago
Distributed network storage service with quality-of-service guarantees
This paper envisions a distributed network storage service with Quality-ofService (QoS) guarantees, and describes its architecture and key mechanisms. When fully realized, this se...
John Chung-I Chuang, Marvin A. Sirbu
ICPP
2009
IEEE
16 years 1 months ago
Improving Resource Availability by Relaxing Network Allocation Constraints on Blue Gene/P
— High-end computing (HEC) systems have passed the petaflop barrier and continue to move toward the next frontier of exascale computing. As companies and research institutes con...
Narayan Desai, Darius Buntinas, Daniel Buettner, P...
CIKM
2004
Springer
16 years 6 days ago
The robustness of content-based search in hierarchical peer to peer networks
Hierarchical peer to peer networks with multiple directory services are an important architecture for large-scale file sharing due to their effectiveness and efficiency. Recent ...
M. Elena Renda, Jamie Callan
FLAIRS
2004
15 years 8 months ago
A Method Based on RBF-DDA Neural Networks for Improving Novelty Detection in Time Series
Novelty detection in time series is an important problem with application in different domains such as machine failure detection, fraud detection and auditing. An approach to this...
Adriano L. I. Oliveira, Fernando Buarque de Lima N...