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IMC
2010
ACM
15 years 4 months ago
Comparing and improving current packet capturing solutions based on commodity hardware
Capturing network traffic with commodity hardware has become a feasible task: Advances in hardware as well as software have boosted off-the-shelf hardware to performance levels th...
Lothar Braun, Alexander Didebulidze, Nils Kammenhu...
NETGAMES
2006
ACM
16 years 11 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
ICIAP
2003
ACM
16 years 6 months ago
Face recognition committee machines: dynamic vs. static structures
We propose a Dynamic Face Recognition Committee Machine (DFRCM) consisting of five well-known state-of-the-art algorithms in this paper. In previous work, we have developed a stat...
Ho-Man Tang, Michael R. Lyu, Irwin King
CLUSTER
2006
IEEE
16 years 14 days ago
Architecture and Implementation of Sockets Direct Protocol in Windows
Sockets Direct Protocol (SDP) is a byte stream protocol that utilizes the capabilities of the InfiniBand fabric to transparently achieve performance gains for existing socket-base...
Dror Goldenberg, Tzachi Dar, Gilad Shainer
IEEECIT
2006
IEEE
16 years 13 days ago
Multi-Agent based Data Integration in Real-world
This paper presents a Multi-Agent based Data Integration (MADI) framework for integrating distributed data source across Internet. This framework takes control on high-availabilit...
Yintang Dai, Shiyong Zhang