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FLAIRS
2004
15 years 8 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ICAD
2004
15 years 8 months ago
Data Set Selection for a Constrained Simple Sonification
Previous work on the production and test of various sonifications has shown that adding a sonification to an interface can assist the execution of a variety of operator tasks [1,2...
Shawn C. Garner
WSCG
2003
188views more  WSCG 2003»
15 years 8 months ago
Camera Self-Calibration in Underwater Environment
This paper presents a self-calibration technique for a camera mounted on an underwater vehicle designed to perform the 3D reconstruction of underwater scenes. Our aim is to identi...
N. Pessel, Jan Opderbecke, Marie-José Aldon
TREC
1998
15 years 8 months ago
Spoken Document Retrieval For TREC-7 At Cambridge University
This paper presents work done at Cambridge University, on the TREC7 Spoken Document Retrieval (SDR) Track. The broadcast news audio was transcribed using a 2-pass gender-dependent...
Sue E. Johnson, P. Jourlin, G. L. Moore, Karen Spa...
IJCAI
1989
15 years 7 months ago
Utilization Filtering: A Method for Reducing the Inherent Harmfulness of Deductively Learned Knowledge
This paper highlights a phenomenon that causes deductively learned knowledge to be harmful when used for problem solving. The problem occurs when deductive problem solvers encount...
Shaul Markovitch, Paul D. Scott
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