: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
This paper describes the implementation of a purely functional programming language for building software systems. In this language, external tools like compilers and linkers are ...
We use the term “Grid” to refer to a software system that provides uniform and location independent access to geographically and organizationally dispersed, heterogeneous reso...
William E. Johnston, Dennis Gannon, Bill Nitzberg,...
We present a new exploration and optimization method to select customized implementations for dynamic data sets, as encountered in telecom network, database and multimedia applica...
Chantal Ykman-Couvreur, J. Lambrecht, Diederik Ver...
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...