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RT
2001
Springer
15 years 11 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
PLDI
2000
ACM
15 years 11 months ago
Caching function calls using precise dependencies
This paper describes the implementation of a purely functional programming language for building software systems. In this language, external tools like compilers and linkers are ...
Allan Heydon, Roy Levin, Yuan Yu
SC
2000
ACM
15 years 11 months ago
Computing and Data Grids for Science and Engineering
We use the term “Grid” to refer to a software system that provides uniform and location independent access to geographically and organizationally dispersed, heterogeneous reso...
William E. Johnston, Dennis Gannon, Bill Nitzberg,...
ISSS
1999
IEEE
87views Hardware» more  ISSS 1999»
15 years 11 months ago
Exploration and Synthesis of Dynamic Data Sets in Telecom Network Applications
We present a new exploration and optimization method to select customized implementations for dynamic data sets, as encountered in telecom network, database and multimedia applica...
Chantal Ykman-Couvreur, J. Lambrecht, Diederik Ver...
VRML
1998
ACM
15 years 11 months ago
Building OpenWorlds
This paper discusses the history and design decisions behind OpenWorlds, the first C++ toolkit for VRML 2.0 integration. OpenWorlds is a highly extensible set of libraries which s...
Paul J. Diefenbach, Prakash Mahesh, Daniel Hunt
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