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AGI
2011
14 years 10 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
220
Voted
CASES
2006
ACM
15 years 10 months ago
High-performance packet classification algorithm for many-core and multithreaded network processor
Packet classification is crucial for the Internet to provide more value-added services and guaranteed quality of service. Besides hardware-based solutions, many software-based cla...
Duo Liu, Bei Hua, Xianghui Hu, Xinan Tang
SIGSOFT
2004
ACM
16 years 7 months ago
Reasoning about partial goal satisfaction for requirements and design engineering
Exploring alternative options is at the heart of the requirements and design processes. Different alternatives contribute to different degrees of achievement of non-functional goa...
Emmanuel Letier, Axel van Lamsweerde
227
Voted
AFRICACRYPT
2009
Springer
16 years 1 months ago
Breaking KeeLoq in a Flash: On Extracting Keys at Lightning Speed
We present the first simple power analysis (SPA) of software implementations of KeeLoq. Our attack drastically reduces the efforts required for a complete break of remote keyless...
Markus Kasper, Timo Kasper, Amir Moradi, Christof ...
ECLIPSE
2006
ACM
16 years 1 months ago
HAM: cross-cutting concerns in Eclipse
As programs evolve, newly added functionality sometimes no longer aligns with the original design, ending up scattered across the software system. Aspect mining tries to identify ...
Silvia Breu, Thomas Zimmermann, Christian Lindig
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