We present preliminary results of a project to create a tuning system that adaptively optimizes programs to the underlying execution platform. We will show initial results from tw...
It is an important problem to map virtual parallel processes to physical processors (or cores) in an optimized way to get scalable performance due to non-uniform communication cost...
Jin Zhang, Jidong Zhai, Wenguang Chen, Weimin Zhen...
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
— This paper describes the FAST methodology that enables a single FPGA to accelerate the performance of cycle-accurate computer system simulators modeling modern, realistic SoCs,...
Derek Chiou, Dam Sunwoo, Joonsoo Kim, Nikhil A. Pa...
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...