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IPPS
2008
IEEE
16 years 1 months ago
Adaptive tuning in a dynamically changing resource environment
We present preliminary results of a project to create a tuning system that adaptively optimizes programs to the underlying execution platform. We will show initial results from tw...
Seyong Lee, Rudolf Eigenmann
EUROPAR
2009
Springer
16 years 1 months ago
Process Mapping for MPI Collective Communications
It is an important problem to map virtual parallel processes to physical processors (or cores) in an optimized way to get scalable performance due to non-uniform communication cost...
Jin Zhang, Jidong Zhai, Wenguang Chen, Weimin Zhen...
IPPS
2003
IEEE
15 years 12 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
ICCAD
2007
IEEE
113views Hardware» more  ICCAD 2007»
16 years 29 days ago
The FAST methodology for high-speed SoC/computer simulation
— This paper describes the FAST methodology that enables a single FPGA to accelerate the performance of cycle-accurate computer system simulators modeling modern, realistic SoCs,...
Derek Chiou, Dam Sunwoo, Joonsoo Kim, Nikhil A. Pa...
CLUSTER
2005
IEEE
16 years 8 days ago
Efficient and Robust Computation of Resource Clusters in the Internet
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster