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SASP
2008
IEEE
153views Hardware» more  SASP 2008»
16 years 20 days ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
IPPS
2007
IEEE
16 years 17 days ago
Table-lookup based Crossbar Arbitration for Minimal-Routed, 2D Mesh and Torus Networks
Crossbar arbitration—which determines the allocation of output ports to packets in the input queues—is a performance-critical stage in the overall performance of routers for i...
Daeho Seo, Mithuna Thottethodi
IPPS
2010
IEEE
15 years 4 months ago
Modeling and analyzing the effects of firewalls and NATs in P2P swarming systems
Many P2P systems have been designed without taking into account an important factor: a large fraction of Internet users nowadays are located behind a network address translator (NA...
Lucia D'Acunto, Michel Meulpolder, Rameez Rahman, ...
COMPUTING
2004
204views more  COMPUTING 2004»
15 years 6 months ago
Image Registration by a Regularized Gradient Flow. A Streaming Implementation in DX9 Graphics Hardware
The presented image registration method uses a regularized gradient flow to correlate the intensities in two images. Thereby, an energy functional is successively minimized by des...
Robert Strzodka, Marc Droske, Martin Rumpf
CF
2006
ACM
15 years 10 months ago
Landing openMP on cyclops-64: an efficient mapping of openMP to a many-core system-on-a-chip
This paper presents our experience mapping OpenMP parallel programming model to the IBM Cyclops-64 (C64) architecture. The C64 employs a many-core-on-a-chip design that integrates...
Juan del Cuvillo, Weirong Zhu, Guang R. Gao