We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
Typical transmission control protocol (TCP) based web agents in mobile wireless environment have several deficiencies, such as performance degradation, head-of-line blocking, and u...
In wireless multi-hop networks, hello protocols for neighbor discovery are a basic service offered by the networking stack. However, their study usually rely on rather simplistic...
UMTS/WLAN integration offers considerable benefits for the users as well as for the mobile network. As soon as coverage is available, a mobile user should be able to switch seamle...
Tom Van Leeuwen, Ingrid Moerman, Bart Dhoedt, Piet...
We develop a protocol for optimizing dynamic behavior of a network of simple electronic components, such as a sensor network, an ad hoc network of mobile devices, or a network of ...