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NOSSDAV
2004
Springer
16 years 14 hour ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
201
Voted
MATA
2005
Springer
155views Communications» more  MATA 2005»
16 years 4 days ago
Web Agent Supporting Transport Layer Mobility
Typical transmission control protocol (TCP) based web agents in mobile wireless environment have several deficiencies, such as performance degradation, head-of-line blocking, and u...
Yong-Jin Lee, Mohammed Atiquzzaman
PEWASUN
2006
ACM
16 years 18 days ago
Revisiting neighbor discovery with interferences consideration
In wireless multi-hop networks, hello protocols for neighbor discovery are a basic service offered by the networking stack. However, their study usually rely on rather simplistic...
Elyes Ben Hamida, Guillaume Chelius, Eric Fleury
WWIC
2005
Springer
147views Communications» more  WWIC 2005»
16 years 4 days ago
Location Assisted Fast Vertical Handover for UMTS/WLAN Overlay Networks
UMTS/WLAN integration offers considerable benefits for the users as well as for the mobile network. As soon as coverage is available, a mobile user should be able to switch seamle...
Tom Van Leeuwen, Ingrid Moerman, Bart Dhoedt, Piet...
NIPS
2003
15 years 8 months ago
Distributed Optimization in Adaptive Networks
We develop a protocol for optimizing dynamic behavior of a network of simple electronic components, such as a sensor network, an ad hoc network of mobile devices, or a network of ...
Ciamac Cyrus Moallemi, Benjamin Van Roy