Sciweavers

4110 search results - page 454 / 822
» Performance modeling using Monte Carlo simulation
Sort
View
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ABIALS
2008
Springer
16 years 1 months ago
A Neurocomputational Model of Anticipation and Sustained Inattentional Blindness in Hierarchies
Anticipation and prediction have been identified as key functions of many brain areas facilitating recognition, perception, and planning. In this chapter we present a hierarchical ...
Anthony F. Morse, Robert Lowe, Tom Ziemke
INFORMATICALT
2002
136views more  INFORMATICALT 2002»
15 years 6 months ago
Comparison of Poisson Mixture Models for Count Data Clusterization
Abstract. Five methods for count data clusterization based on Poisson mixture models are described. Two of them are parametric, the others are semi-parametric. The methods emlploy ...
Jurgis Susinskas, Marijus Radavicius
GLOBECOM
2006
IEEE
16 years 26 days ago
Analysis of the Effect of Mobile Terminal Speed on WLAN/3G Vertical Handovers
— WLAN hot-spots are becoming widely spread. This, combined with the availability of new multi-mode terminals integrating heterogeneous technologies, opens new business opportuni...
Telemaco Melia, Antonio de la Oliva, Ignacio Soto,...
GLOBECOM
2006
IEEE
16 years 26 days ago
Integrated Scheduling of Application- and Network-Layer Tasks in Delay-Tolerant MANETs
Abstract— Natural or man-made disasters can partition networks while threatening human lives. Because conventional Mobile Ad-Hoc Networks (MANETs) cannot route messages across pa...
José Carlos Brustoloni, Sherif M. Khattab, ...