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SIGMOD
2007
ACM
181views Database» more  SIGMOD 2007»
16 years 6 months ago
Progressive and selective merge: computing top-k with ad-hoc ranking functions
The family of threshold algorithm (i.e., TA) has been widely studied for efficiently computing top-k queries. TA uses a sort-merge framework that assumes data lists are pre-sorted...
Dong Xin, Jiawei Han, Kevin Chen-Chuan Chang
ECIR
2009
Springer
16 years 3 months ago
Integrating Proximity to Subjective Sentences for Blog Opinion Retrieval
Opinion finding is a challenging retrieval task, where it has been shown that it is especially difficult to improve over a strongly performing topic-relevance baseline. In this pa...
Rodrygo L. T. Santos, Ben He, Craig Macdonald, Iad...
HICSS
2009
IEEE
106views Biometrics» more  HICSS 2009»
16 years 1 months ago
Fully Distributed Scrum: Replicating Local Productivity and Quality with Offshore Teams
Scrum was designed for hyperproductive teams where productivity increases by 5-10 times over industry averages and many colocated teams have achieved this effect. The question for...
Jeff Sutherland, Guido Schoonheim, Mauritz Rijk
PERCOM
2009
ACM
16 years 1 months ago
A Dynamic Platform for Runtime Adaptation
—We present a middleware platform for assembling pervasive applications that demand fault-tolerance and adaptivity in distributed, dynamic environments. Unlike typical adaptive m...
Hubert Pham, Justin Mazzola Paluska, Umar Saif, Ch...
CSE
2009
IEEE
16 years 1 months ago
The Social Behaviors of Experts in Massive Multiplayer Online Role-Playing Games
— We examine the social behaviors of game experts in Everquest II, a popular massive multiplayer online role-playing game (MMO). We rely on Exponential Random Graph Models (ERGM)...
David Huffaker, Jing (Annie) Wang, Jeffrey William...
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