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ACMACE
2006
ACM
16 years 23 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
GECCO
2008
Springer
127views Optimization» more  GECCO 2008»
15 years 7 months ago
On the possibility to create a compatible--complete unary comparison method for evolutionary multiobjective algorithms
There are several studies on the desirable properties that a performance measure for evolutionary multiobjective algorithms must have. One of these properties is called “compati...
Giovanni Lizárraga Lizárraga, Arturo...
CCECE
2006
IEEE
15 years 10 months ago
Modelling and Emulation of Multifractal Noise in Performance Evaluation of Mesh Networks
This paper describes a model and a setup for emulating fractal and multifractal noise for the measurement and evaluation of performance of ZigBee mesh networks intended for harsh ...
Lily Woo, Witold Kinsner, Ken Ferens, J. Diamond
JSAC
2006
130views more  JSAC 2006»
15 years 6 months ago
Performance Preserving Topological Downscaling of Internet-Like Networks
Abstract--The Internet is a large, heterogeneous system operating at very high speeds and consisting of a large number of users. Researchers use a suite of tools and techniques in ...
Fragkiskos Papadopoulos, Konstantinos Psounis, Ram...
MMS
1998
15 years 6 months ago
Packet Audio Playout Delay Adjustment: Performance Bounds and Algorithms
In packet audio applications, packets are buffered at a receiving site and their playout delayed in order to compensate for variable network delays. In this paper, we consider the ...
Sue B. Moon, James F. Kurose, Donald F. Towsley