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ATAL
2005
Springer
16 years 4 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
JSSPP
2005
Springer
16 years 3 days ago
Enhancing Security of Real-Time Applications on Grids Through Dynamic Scheduling
Real-time applications with security requirements are emerging in various areas including government, education, and business. The security sensitive real-time applications can ta...
Tao Xie 0004, Xiao Qin
PVM
2005
Springer
16 years 2 days ago
Cooperative Write-Behind Data Buffering for MPI I/O
Many large-scale production parallel programs often run for a very long time and require data checkpoint periodically to save the state of the computation for program restart and/o...
Wei-keng Liao, Kenin Coloma, Alok N. Choudhary, Le...
AIED
2005
Springer
16 years 2 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IUI
2004
ACM
16 years 21 hour ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld
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