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NETGAMES
2006
ACM
16 years 20 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
SAC
2005
ACM
16 years 8 days ago
Adaptive and fault tolerant medical vest for life-critical medical monitoring
In recent years, exciting technological advances have been made in development of flexible electronics. These technologies offer the opportunity to weave computation, communicat...
Roozbeh Jafari, Foad Dabiri, Philip Brisk, Majid S...
CLOUD
2010
ACM
15 years 11 months ago
Stateful bulk processing for incremental analytics
This work addresses the need for stateful dataflow programs that can rapidly sift through huge, evolving data sets. These data-intensive applications perform complex multi-step c...
Dionysios Logothetis, Christopher Olston, Benjamin...
HPDC
2002
IEEE
15 years 11 months ago
A Scalable QoS-Aware Service Aggregation Model for Peer-to-Peer Computing Grids
Peer-to-peer (P2P) computing grids consist of peer nodes that communicate directly among themselves through wide-area networks and can act as both clients and servers. These syste...
Xiaohui Gu, Klara Nahrstedt
ICDCS
2006
IEEE
16 years 22 days ago
ASAP: an AS-Aware Peer-Relay Protocol for High Quality VoIP
Peer-to-peer (P2P) technology has been successfully applied in Internet telephony or Voice over Internet Protocol (VoIP), such as the Skype system, where P2P is used for both sear...
Shansi Ren, Lei Guo, Xiaodong Zhang
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