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NETGAMES
2006
ACM
16 years 23 days ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
NSPW
2006
ACM
16 years 23 days ago
Dark application communities
In considering new security paradigms, it is often worthwhile to anticipate the direction and nature of future attack paradigms. We identify a class of attacks based on the idea o...
Michael E. Locasto, Angelos Stavrou, Angelos D. Ke...
198
Voted
CIMCA
2005
IEEE
16 years 13 days ago
Applying a Web-Service-Based Model to Dynamic Service-Deployment
Owing to the increase in both heterogeneity and complexity in today’s networking systems, the need arises for an architecture for network-based services that provides flexibilit...
Christos Chrysoulas, Evangelos Haleplidis, Robert ...
DSN
2005
IEEE
16 years 13 days ago
Lumping Matrix Diagram Representations of Markov Models
Continuous-time Markov chains (CTMCs) have been used successfully to model the dependability and performability of many systems. Matrix diagrams (MDs) are known to be a space-efï¬...
Salem Derisavi, Peter Kemper, William H. Sanders
IPTPS
2005
Springer
16 years 9 days ago
A Statistical Theory of Chord Under Churn
Most earlier studies of DHTs under churn have either depended on simulations as the primary investigation tool, or on establishing bounds for DHTs to function. In this paper, we pr...
Supriya Krishnamurthy, Sameh El-Ansary, Erik Aurel...
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