Multi-cluster schedulers can dramatically improve average job turn-around time performance by making use of fragmented node resources available throughout the grid. By carefully m...
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
This paper presents the concept of change detection for filter-based network-state estimation. This could be useful in various contexts; two examples are network management and ad...
Abstract— We investigate two quantities of fundamental interest in a mobile ad-hoc network: the capacity region and the minimum energy function of the network. The capacity regio...
This paper explores search behavior of online shoppers. Information economics literature suggests that search cost in electronic markets has essentially been reduced to zero as co...