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» Performance Trade-Off in Distributed Simulation
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ICDCS
2006
IEEE
16 years 19 days ago
Greedy is Good: On Service Tree Placement for In-Network Stream Processing
This paper is concerned with reducing communication costs when executing distributed user tasks in a sensor network. We take a service-oriented abstraction of sensor networks, whe...
Zoë Abrams, Jie Liu
NOSSDAV
2005
Springer
16 years 2 days ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
205
Voted
ICDCS
2000
IEEE
15 years 11 months ago
Scheduling Heuristics for Data Requests in an Oversubscribed Network with Priorities and Deadlines
Providing up-to-date input to users’ applications is an important data management problem for a distributed computing environment, where each data storage location and intermedi...
Mitchell D. Theys, Noah Beck, Howard Jay Siegel, M...
KES
1999
Springer
15 years 11 months ago
Dynamic Demes parallel genetic algorithm
Abstract—Dynamic Demes is a new method for the parallelisation of evolutionary algorithms. It was derived as a combination of two other parallelisation algorithms: the master-sla...
Mariusz Nowostawski, Riccardo Poli
ECCV
2004
Springer
15 years 10 months ago
Approximate Confidence Intervals for Estimation of Matching Error Rates of Biometric Identification Devices
Abstract. Assessing the matching error rates of a biometric identification devices is integral to understanding its performance. Here we propose and evaluate several methods for cr...
Travis J. Atkinson, Michael E. Schuckers