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» Performance Trade-Off in Distributed Simulation
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IPPS
2006
IEEE
16 years 21 days ago
Non-cooperative, semi-cooperative, and cooperative games-based grid resource allocation
In this paper we consider, compare and analyze three game theoretical Grid resource allocation mechanisms. Namely, 1) the non-cooperative sealed-bid method where tasks are auction...
Samee Ullah Khan, Ishfaq Ahmad
IEEEPACT
2000
IEEE
15 years 11 months ago
Exploring the Limits of Sub-Word Level Parallelism
Multimedia instruction set extensions have become a prominent feature in desktop microprocessor platforms, promising superior performance on a wide range of floating-point and int...
Kevin Scott, Jack W. Davidson
SIGGRAPH
2000
ACM
15 years 11 months ago
Pomegranate: a fully scalable graphics architecture
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while...
Matthew Eldridge, Homan Igehy, Pat Hanrahan
CODES
2009
IEEE
15 years 10 months ago
TotalProf: a fast and accurate retargetable source code profiler
Profilers play an important role in software/hardware design, optimization, and verification. Various approaches have been proposed to implement profilers. The most widespread app...
Lei Gao, Jia Huang, Jianjiang Ceng, Rainer Leupers...
ICDCN
2009
Springer
16 years 1 months ago
Flooding-Assisted Threshold Assignment for Aggregate Monitoring in Sensor Networks
The research community has witnessed a large interest in monitoring large scale distributed systems. In these applications typically we wish to monitor a global system condition wh...
Ali Abbasi, Ahmad Khonsari, Mohammad Sadegh Talebi