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AFRIGRAPH
2004
ACM
16 years 9 days ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
ISCA
1997
IEEE
135views Hardware» more  ISCA 1997»
15 years 11 months ago
The Design and Analysis of a Cache Architecture for Texture Mapping
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time texture mapping a critical part of graphics pipelines. D...
Ziyad S. Hakura, Anoop Gupta
CMG
1997
15 years 8 months ago
Capacity Planning in Distributed Environments
Capacity Planning has been a discipline practiced by IT since before the invention of the mainframe. It encompasses different measurement, analysis, modeling and reporting techniq...
Bernard Domanski
ICCV
2009
IEEE
15 years 4 months ago
Real-time visual tracking via Incremental Covariance Tensor Learning
Visual tracking is a challenging problem, as an object may change its appearance due to pose variations, illumination changes, and occlusions. Many algorithms have been proposed t...
Yi Wu, Jian Cheng, Jinqiao Wang, Hanqing Lu
SIBGRAPI
2009
IEEE
16 years 1 months ago
A Study of the Effect of Illumination Conditions and Color Spaces on Skin Segmentation
—This work aims at investigating the influence of luminance information and environment illumination on skin classification. We explore Bayesian approaches to perform automatic...
Diogo Kuiaski, Hugo Vieira Neto, Gustavo B. Borba,...