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VC
1998
66views more  VC 1998»
15 years 6 months ago
Vertex representations and their applications in computer graphics
The vertex representation, a new data structure for representing and manipulating orthogonal objects, is presented. Both interiors and boundaries of regions are represented implic...
Claudio Esperança, Hanan Samet
ICIP
2010
IEEE
15 years 4 months ago
Combining free energy score spaces with information theoretic kernels: Application to scene classification
Most approaches to learn classifiers for structured objects (e.g., images) use generative models in a classical Bayesian framework. However, state-of-the-art classifiers for vecto...
Manuele Bicego, Alessandro Perina, Vittorio Murino...
ECCV
1994
Springer
16 years 8 months ago
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
Passive sensing of human hand and limb motion is important for a wide range of applications from human-computer interaction to athletic performance measurement. High degree of free...
James M. Rehg, Takeo Kanade
ICSE
2001
IEEE-ACM
15 years 11 months ago
Designing Concurrent, Distributed, and Real-Time Applications with UML
Object-oriented concepts are crucial in software design because they address fundamental issues of adaptation and evolution. With the proliferation of object-oriented notations an...
Hassan Gomaa
WSC
2004
15 years 8 months ago
A Generalized Multiple Response Surface Methodology for Complex Computer Simulation Applications
This work provides a generalization of the traditional response surface methodology (RSM) that can be applied to complex, multi-objective simulation studies. These problems involv...
Jeffrey B. Schamburg, Donald E. Brown