Background: Despite a remarkable success in the computational prediction of genes in Bacteria and Archaea, a lack of comprehensive understanding of prokaryotic gene structures pre...
Huaiqiu Zhu, Gang-Qing Hu, Yi-Fan Yang, Jin Wang, ...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Abstract. It is well known that in IEEE 802.11 networks, the assignment of low-rate and high-rate users to the same access point significantly degrades the performance of the high...
In this paper, we propose an extensible Open-Architecture Services platform (OASis) for high-performance network processing. OASis embraces recent advances of open technologies, i...
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...