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» Performance Evaluation of IEEE 802.11 DCF Networks
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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
ASUNAM
2010
IEEE
15 years 8 months ago
Fast Discovery of Reliable Subnetworks
Abstract--We present a novel and efficient algorithm, PATH COVERING, for solving the most reliable subgraph problem. A reliable subgraph gives a concise summary of the connectivity...
Petteri Hintsanen, Hannu Toivonen, Petteri Sevon
VR
2010
IEEE
154views Virtual Reality» more  VR 2010»
15 years 4 months ago
On error bound estimation for motion prediction
A collaborative virtual environment (CVE) allows remote users to access and modify shared data through networks, such as the Internet. However, when the users are connected via th...
Rynson W. H. Lau, Kenneth Lee
ICC
2009
IEEE
15 years 4 months ago
A Multicost Approach to Online Impairment-Aware RWA
Abstract--We design and implement a multicost impairmentaware routing and wavelength assignment algorithm for online traffic. In transparent optical networks the quality of a trans...
Kostas Christodoulopoulos, Konstantinos Manousakis...
CEC
2010
IEEE
15 years 7 months ago
Two novel Ant Colony Optimization approaches for Bayesian network structure learning
Learning Bayesian networks from data is an N-P hard problem with important practical applications. Several researchers have designed algorithms to overcome the computational comple...
Yanghui Wu, John A. W. McCall, David W. Corne