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TSMC
2010
15 years 1 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
DASFAA
2010
IEEE
176views Database» more  DASFAA 2010»
15 years 8 months ago
Benchmarking Publish/Subscribe-Based Messaging Systems
Abstract. Publish/subscribe-based messaging systems are used increasingly often as a communication mechanism in data-oriented web applications. Such applications often pose serious...
Kai Sachs, Stefan Appel, Samuel Kounev, Alejandro ...
CORR
2002
Springer
156views Education» more  CORR 2002»
15 years 6 months ago
Mapping the Gnutella Network: Properties of Large-Scale Peer-to-Peer Systems and Implications for System Design
Despite recent excitement generated by the peer-to-peer (P2P) paradigm and the surprisingly rapid deployment of some P2P applications, there are few quantitative evaluations of P2...
Matei Ripeanu, Ian T. Foster, Adriana Iamnitchi
JBI
2006
119views Bioinformatics» more  JBI 2006»
15 years 6 months ago
Automatic generation of spoken dialogue from medical plans and ontologies
This paper presents some research undertaken as part of the EU-funded HOMEY project, into the application of intelligent dialogue systems to healthcare systems. The work presented...
Martin Beveridge, John Fox
ICIP
2009
IEEE
16 years 7 months ago
Combining Multimodal And Temporal Contextual Information For Semantic Video Analysis
In this paper, a graphical modeling-based approach to semantic video analysis is presented for jointly realizing modality fusion and temporal context exploitation. Overall, the ex...