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ICNP
2002
IEEE
15 years 11 months ago
Sync-MS: Synchronized Messaging Service for Real-Time Multi-Player Distributed Games
Real-time, online multi-player games are becoming increasingly popular due to advances in game design and the proliferation of broadband Internet access. However, fairness remains...
Yow-Jian Lin, Katherine Guo, Sanjoy Paul
JPDC
2007
92views more  JPDC 2007»
15 years 6 months ago
Dynamically mapping tasks with priorities and multiple deadlines in a heterogeneous environment
In a distributed heterogeneous computing system, the resources have different capabilities and tasks have different requirements. To maximize the performance of the system, it is ...
Jong-Kook Kim, Sameer Shivle, Howard Jay Siegel, A...
IPSN
2003
Springer
15 years 11 months ago
Hypothesis Testing over Factorizations for Data Association
Abstract. The issue of data association arises frequently in sensor networks; whenever multiple sensors and sources are present, it may be necessary to determine which observations...
Alexander T. Ihler, John W. Fisher III, Alan S. Wi...
NOSSDAV
2005
Springer
15 years 11 months ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
NAS
2010
IEEE
15 years 4 months ago
Time-Bounded Essential Localization for Wireless Sensor Networks
In many practical applications of wireless sensor networks, it is crucial to accomplish the localization of sensors within a given time bound. We find that the traditional defin...
Wei Cheng, Nan Zhang 0004, Min Song, Dechang Chen,...