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NETGAMES
2006
ACM
16 years 12 days ago
A relative delay minimization scheme for multiplayer gaming in differentiated services networks
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
IPPS
2005
IEEE
16 years 23 hour ago
Measuring Scalability of Resource Management Systems
Scalability refers to the extent of configuration modifications over which a system continues to be economically deployable. Until now, scalability of resource management system...
Arindam Mitra, Muthucumaru Maheswaran, Shoukat Ali
SIGCOMM
2009
ACM
16 years 28 days ago
Virtual individual servers as privacy-preserving proxies for mobile devices
People increasingly generate content on their mobile devices and upload it to third-party services such as Facebook and Google Latitude for sharing and backup purposes. Although t...
Ramón Cáceres, Landon P. Cox, Harold...
EAGC
2003
Springer
15 years 11 months ago
Decentralized vs. Centralized Economic Coordination of Resource Allocation in Grids
Application layer networks are software architectures that allow the provisioning of services requiring a huge amount of resources by connecting large numbers of individual compute...
Torsten Eymann, Michael Reinicke, Oscar Ardaiz, Pa...
IPTPS
2005
Springer
15 years 12 months ago
Arpeggio: Metadata Searching and Content Sharing with Chord
Arpeggio is a peer-to-peer file-sharing network based on the Chord lookup primitive. Queries for data whose metadata matches a certain criterion are performed efficiently by using...
Austin T. Clements, Dan R. K. Ports, David R. Karg...