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ACSC
2006
IEEE
16 years 11 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
CONEXT
2006
ACM
16 years 8 days ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
IPPS
2005
IEEE
15 years 12 months ago
Partial Clustering: Maintaining Connectivity in a Low Duty-Cycled Dense Wireless Sensor Network
— We consider a dense wireless sensor network where the radio transceivers of the sensor nodes are heavily duty-cycled in order to conserve energy. The chief purpose of the senso...
Chih-fan Hsin, Mingyan Liu
SAC
2004
ACM
15 years 11 months ago
An optimized approach for KNN text categorization using P-trees
The importance of text mining stems from the availability of huge volumes of text databases holding a wealth of valuable information that needs to be mined. Text categorization is...
Imad Rahal, William Perrizo
SIGCOMM
2004
ACM
15 years 11 months ago
The feasibility of supporting large-scale live streaming applications with dynamic application end-points
While application end-point architectures have proven to be viable solutions for large-scale distributed applications such as distributed computing and file-sharing, there is lit...
Kunwadee Sripanidkulchai, Aditya Ganjam, Bruce M. ...
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