Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
In this work, we create social visualizations of aural group conversation. These visualizations are tailored to a table setting. Examples of such settings are a family sitting abo...
The study described hereunder lies within the context of a larger project focusing on the design and implementation of a "Robotic Interaction Language". The research goa...
Omar Mubin, Suleman Shahid, Christoph Bartneck, Em...
We survey the themes and the aims of a workshop devoted to the state-of-the-art virtuality continuum. In this continuum, ranging from fully virtual to real physical environments, ...
Selections and actions in GUI's are often separated ? i.e. an action or command typically follows a selection. This sequence imposes a lower bound on the interaction time tha...