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IVA
2005
Springer
16 years 11 days ago
A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application
This paper describes an application of the conversational agent Max in a real-world setting. The agent is employed as guide in a public computer museum, where he engages with visit...
Stefan Kopp, Lars Gesellensetter, Nicole C. Kr&aum...
HCI
2007
15 years 8 months ago
Methodologies for Involving Older Adults in the Design Process
Older people provide much greater challenges to user-centred design than more traditional user groups. It is also very important to encourage (often young) designers to develop a r...
Alan F. Newell, John L. Arnott, Alex Carmichael, M...
CHI
2003
ACM
16 years 7 months ago
The toilet entertainment system
A toilet is not only a place where people answer calls of nature. It is also a place for contemplation and reflection ? and a place where people read information. But bringing thi...
Johan Thoresson, Pär Stenberg
SASO
2007
IEEE
16 years 1 months ago
Self-Organizing Information Matching in InformANTS
In current information systems, information is passive. People act upon it, either sending it to known destinations or pulling it from known sources. InformANTS makes information ...
Rainer Hilscher, Sven Brueckner, Theodore C. Beldi...
EMISA
2004
Springer
16 years 8 days ago
Towards an integration of the cooperative design context in collaborative tools
: In a design project, the actors cooperate to achieve a same objective, which can be the production of a document, a manufactured product, a plane or a building. The role of a coo...
Gilles Halin, Damien Hanser, Sylvain Kubicki