Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Non-rigid shape matching is one of the most challenging fields in content-based 3D object retrieval. The aim of the SHREC 2010 - Shape Retrieval Contest of Non-rigid 3D Models is ...
Zhouhui Lian, Afzal Godil, Thomas Fabry, Takahiko ...
With the increasing amount of 3D data and the ability of capture devices to produce low-cost multimedia data, the capability to select relevant information has become an interesti...
In this paper we present the results of the Shape Retrieval Contest'10 (SHREC'10) of Generic 3D Warehouse. The aim of this track was to evaluate the performances of vari...
In order to obtain depth perception in computer vision, one needs to process pairs of stereo images. This process is computationally challenging to be carried out in real-time as i...