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CHI
2007
ACM
16 years 6 months ago
Understanding videowork
In this paper we elucidate the patterns of behavior of home movie makers through a study of 12 families and a separate focus group of 7 teenagers. Analogous to a similar study of ...
David S. Kirk, Abigail Sellen, Richard H. R. Harpe...
CHI
2007
ACM
16 years 6 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2006
ACM
16 years 6 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...
CHI
2006
ACM
16 years 6 months ago
Adaptive language behavior in HCI: how expectations and beliefs about a system affect users' word choice
People display adaptive language behaviors in face-to-face conversations, but will computer users do the same during HCI? We report an experiment (N=20) demonstrating that users&#...
Jamie Pearson, Jiang Hu, Holly P. Branigan, Martin...
CHI
2005
ACM
16 years 6 months ago
Giving the caller the finger: collaborative responsibility for cellphone interruptions
We present a system in which a cell phone decides whether to ring by accepting votes from the others in a conversation with the called party. When a call comes in, the phone first...
Stefan Marti, Chris Schmandt