We propose a new on-line modeling and rendering method for visualizing players in sports. This method targets the intricate geometry of players in sports such as wrestling. Our sy...
— We present a fast GPU-based algorithm to approximate the Swept Volume (SV) boundary of arbitrary polygon soup models. Despite the extensive research on calculating the volume s...
Jesse C. Himmelstein, Etienne Ferre, Jean-Paul Lau...
Libre (free / open source) software development is a complex phenomenon. Many actors (core developers, casual contributors, bug reporters, patch submitters, users, etc.), in many ...
Test suite reduction seeks to reduce the number of test cases in a test suite while retaining a high percentage of the original suite’s fault detection effectiveness. Most appro...
— In this paper we provide experimental results and extensions to our previous theoretical findings concerning the combination of forecasts that have been diversified by three ...