Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Systems that track sensed data trigger alerts based on the evaluation of some condition. In the presence of loss data a conservative condition may not generate a necessary alert an...
—We describe the generation of the simulation environment for the Sandbridge Sandblaster multithreaded processor. The processor model is described using the Sandblaster architect...
C. John Glossner, Sean Dorward, Sanjay Jinturkar, ...
Many analytical or computational applications, especially legacy systems, create documents and display screens in response to user queries “dynamically” or in “real time”....
Li Zhang, Michael P. Bieber, David E. Millard, Vin...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...