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EGH
2005
Springer
16 years 9 days ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
MSN
2005
Springer
16 years 8 days ago
Handling Sensed Data in Hostile Environments
Systems that track sensed data trigger alerts based on the evaluation of some condition. In the presence of loss data a conservative condition may not generate a necessary alert an...
Oren Ben-Zwi, Shlomit S. Pinter
SAMOS
2005
Springer
16 years 8 days ago
Sandbridge Software Tools
—We describe the generation of the simulation environment for the Sandbridge Sandblaster multithreaded processor. The processor model is described using the Sandblaster architect...
C. John Glossner, Sean Dorward, Sanjay Jinturkar, ...
DOCENG
2004
ACM
16 years 6 days ago
Supporting virtual documents in just-in-time hypermedia systems
Many analytical or computational applications, especially legacy systems, create documents and display screens in response to user queries “dynamically” or in “real time”....
Li Zhang, Michael P. Bieber, David E. Millard, Vin...
EGH
2004
Springer
16 years 5 days ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei