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TVCG
2008
128views more  TVCG 2008»
15 years 6 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...
COLING
2002
15 years 6 months ago
A Complete Integrated NLG System Using AI and NLU Tools
A standard architecture for an NLG system has been defined in (Reiter and Dale, 2000). Their work describes the modularization of an NLG system and the tasks of each module. Howev...
Laurence Danlos, Adil El Ghali
CCR
2007
168views more  CCR 2007»
15 years 6 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
AIL
1999
118views more  AIL 1999»
15 years 6 months ago
Autonomous Agents with Norms
In this paper we present some concepts and their relations that are necessary for modeling autonomous agents in an environment that is governed by some (social) norms. We divide th...
Frank Dignum
ML
1998
ACM
102views Machine Learning» more  ML 1998»
15 years 6 months ago
Statistical Mechanics of Online Learning of Drifting Concepts: A Variational Approach
We review the application of statistical mechanics methods to the study of online learning of a drifting concept in the limit of large systems. The model where a feed-forward netwo...
Renato Vicente, Osame Kinouchi, Nestor Caticha