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PERCOM
2007
ACM
16 years 6 months ago
Structural Learning of Activities from Sparse Datasets
Abstract. A major challenge in pervasive computing is to learn activity patterns, such as bathing and cleaning from sensor data. Typical sensor deployments generate sparse datasets...
Fahd Albinali, Nigel Davies, Adrian Friday
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
VR
2009
IEEE
228views Virtual Reality» more  VR 2009»
16 years 1 months ago
Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling
Due to the intrinsic subtlety and dynamics of eye movements, automated generation of natural and engaging eye motion has been a challenging task for decades. In this paper we pres...
Xiaohan Ma, Zhigang Deng
VR
2009
IEEE
130views Virtual Reality» more  VR 2009»
16 years 1 months ago
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations
In this paper we introduce a “Spatialized Haptic Rendering” technique to enhance 6DOF haptic manipulation of virtual objects with impact position information using vibrations....
Jean Sreng, Anatole Lécuyer, Claude Andriot...
CIARP
2009
Springer
16 years 1 months ago
Learning Relational Grammars from Sequences of Actions
Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...
Blanca Vargas-Govea, Eduardo F. Morales