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CONSTRAINTS
1998
62views more  CONSTRAINTS 1998»
15 years 7 months ago
Learning Game-Specific Spatially-Oriented Heuristics
This paper describes an architecture that begins with enough general knowledge to play any board game as a novice, and then shifts its decision-making emphasis to learned, game-sp...
Susan L. Epstein, Jack Gelfand, Esther Lock
198
Voted
P2P
2010
IEEE
150views Communications» more  P2P 2010»
15 years 5 months ago
Spotify -- Large Scale, Low Latency, P2P Music-on-Demand Streaming
Abstract—Spotify is a music streaming service offering lowlatency access to a library of over 8 million music tracks. Streaming is performed by a combination of client-server acc...
Gunnar Kreitz, Fredrik Niemelä
SCP
2010
96views more  SCP 2010»
15 years 5 months ago
Enforcing structural regularities in software using IntensiVE
The design and implementation of a software system is often governed by a variety of coding conventions, design patterns, architectural guidelines, design rules, and other so-call...
Johan Brichau, Andy Kellens, Sergio Castro, Theo D...
198
Voted
CONEXT
2010
ACM
15 years 5 months ago
ICTCP: Incast Congestion Control for TCP in data center networks
TCP incast congestion happens in high-bandwidth and lowlatency networks, when multiple synchronized servers send data to a same receiver in parallel [15]. For many important data ...
Haitao Wu, Zhenqian Feng, Chuanxiong Guo, Yongguan...
214
Voted
ICWE
2009
Springer
15 years 5 months ago
A Component-Based Approach for Engineering Enterprise Mashups
Mashup applications combine pieces of functionality from several existing, heterogeneous sources to provide new integrated functionality. This paper presents the design of an enter...
Javier López, Fernando Bellas, Alberto Pan,...